Dead Space How To Plant The Beacon
Return to asteroid section
Chapter 7 - Into the Void
Before y'all leave the tram station, loot 2x containers (wall, floor) to your correct. Follow your locator merely don't enter RIG Room however. There'due south a floor container to your right in an alcove and a Power Node side by side to the door leading to RIG Room. Turn effectually after picking up the Power Node and check the wall right of the door for three large pipes. On top of them are Credits (see moving picture).
Enter RIG room and head into the compartment to your correct. Grab some ammunition, a Pocket-size Med Pack and the contents of 2x lockers. Become to the other compartment to observe an Upgrade Demote and 2x floor containers. Use information technology to upgrade whatsoever you lot deem necessary but keep one Power Node for an upcoming emergency supply room. Call the nearby elevator once you're done.
The elevator holds an interesting surprise for you - no, it's not a Necromorph (even so). Travel to Deck B and be prepared to become ambushed past iv Slashers. The get-go ii are a few seconds apart, the 2d pair drop into the lift at the same time. Kill them, and so go out the elevator. Straight alee is an audio log (#35/47, "Temple And Elizabeth"). Head left and quickly catch the items inside the 2x floor containers. Turn around, take a few steps and a Slasher loudly announces itself. Soon a Pregnant accompanied by another Slasher joins. Moreover, a 3rd Slasher volition drop down from the ceiling - about of the times directly on top of you, if y'all remain stationary as well long. Loot their bodies when they're dead, then explore the balance of the area for a locker, ignoring the ramp next to a save station. Completely dismember any human corpses, you'll exist thankful later.
Enter Mineral Processing Area, follow your locator but don't blitz towards a text log (#36/ 47, "Processing Room Trouble"): a Slasher is waiting nearby. One time dealt with information technology'south rubber to go for said text log and 2x floor containers. Plow left, head by the hole in the wall to collect a Small Med Pack nearby. Enter the Nix-Chiliad area through the hole to y'all previously ignored. Floating high in a higher place you is a green crate.
Follow the instructions given in the live audio message. Upon destroying your get-go boulder, a Leaper pops out of the vent which is soon joined by a 2nd ane. A Lurker appears afterward destroying the 2d boulder, chop-chop followed by another i. Bank check the other side of the energy beam module for the last 2 boulders and a green crate .
Before y'all deactivate Cipher-One thousand, open the nearby emergency supply room and boodle everything inside. Using the panel triggers a fight consisting of several Necromorphs. A Pregnant and an Exploder spawn to your left while simultaneously to your right ii Slasher hop into the bedroom. Get rid of them quickly every bit the second wave consists of two Slashers and three Exploders, jumping into the fray about immediately.
At present, the adjacent footstep is to got to Mineral Processing Control. Pick upward armament straight ahead and loot 3x floor containers. Lastly, take hold of the glowing item on the floor. Enter the hallway to the elevator and immediately plow right for a Power Node. Follow your locator to the elevator. On your way a Leaper drops down from the ceiling. Travel to Deck D. When the ride is over, snag 2x ammunition from the shelves on either side. Take the path to your left, not the one straight ahead. Immediately accept care of the two Infectors before they start giving nascency to new Necromorphs. Picket out for the bombs made of organic cloth.
Get together everything inside this room, in particular an audio log (#37/ 47, "Kyne's Hostage") and a Gold Semiconductor. Head to Equipment Maintenance Bay. Employ the relieve station before pull the gondola towards you lot with Kinesis on the gondola motel. Don't activate it notwithstanding: apply Kinesis to move the body hanging from a ledge to reveal a Medium Med Pack. Cheque the other side equally well for a Small Med Pack. Now you tin can outset the gondola ride. Be mindful of the Pods popping up on either side of the bay. Normally merely y'all have to take care merely of 2 Pods before you have to focus on the other side.
Step out of the cabin and collect 2x ammuniton, Medium Med Pack also as the contents of 2x floor containers nearby. Make your style to Repair Room. To your left is ammunition, hidden next to an explosive cannister. Grab this 1 equally well, yous might demand it in a second. Once the NPC starts repairing, lots of Slashers will drop downwards from the ceiling, several seconds autonomously. Exist ready to fight the fourth Slasher jumping right into your face once the third one is dead. Same applies to the 5th and sixth Slasher, before long joined by a Lurker appears on the left wall. Earlier you movement on to Maintenance Storage Room towards your objective, boodle everything the Necromorphs dropped including the items next to the NPC.
Inside Maintenance Storage Room is the Southward.O.S. Beacon. Take hold of a Level iv Suit schematic (#Xiii/16), a Power Node and the other items inside this room equally well. Your new instructions are to attach the beacon to an asteroid and launch it into infinite. Backtrack to the gondola and have another ride. This time you lot're attacked past Pods and three Lurkers simultaneously. If you experience overwhelmed, make use of the explosive cannister lying around. Seconds before the gondola docks, two Slashers flare-up out of the walls.
Keep on backtracking just be mindful of one Slasher playing dead in forepart of the elevator. Use it to travel to Deck C and steel yourself for low visual range. Go to the heart of the area to trigger a few Necromorphs, namely Lurkers and a crawling Slasher. Once the area is articulate, grab the contents of 2x floor containers on either side of the elevator, tucked abroad in alcoves. Ignore your locator and caput into a big room instead. This triggers an attack from a Slasher to your left. This area contains 3x green crates on a cart virtually the elevator, a Store plus an audio log (#38/ 47, "Supervisor's Choice") and a floor container. Buy the newly acquired Level four Conform from the Store and everything else y'all need to stock upwards on. In the far left area of this chamber is an Upgrade Demote. You lot don't come across any supply emergency rooms, then upgrade everything to your centre'south content but be mindful of i Slasher which drops correct on top of upon using the Upgrade Bench. Ignore the nearby cargo elevator, have its power unit and behave it with Kinesis to the hazy area. One time you step within, two Exploders spawn. It's best to back off a petty into the big chamber and accept them on from afar.
Choice up the power unit again and keep left until you enter a room. Inside is a wall slot for the power unit. Once power is restored, employ the now functional cargo lift and follow the hallway until you come up across a ramp to your right. Ignore it and refill your Stasis on the nearby station. Collect a nearby text log (#39/ 47, "Mining Timeline"), a Gilded Semiconductor and contents of 6x wall containers. Head up either ramp and walk through a door. You enter a Zero-Chiliad area with a large asteroid. In order to release the asteroid you have to destroy the Gravity Tethers holding information technology in identify. Utilize Stasis to slow their movements and shoot the fuses emitting a blueish light in order to destroy the tethers.
Walk effectually the Gravity Tether and wait upwards. Quickly catch a green crate floating loftier to a higher place you as two, sometimes three Enhanced Leapers are about to spawn. Once they're expressionless, demolition the tether. Head to the center of the asteroid chamber and look upwards. There'due south some other light-green crate floating high above you. We have to attach the Southward.O.South. buoy before we destroy the nearby Gravity Tether and therefore releasing the asteroid into space.
It'due south time to head for the asteroid. You have to time your jump onto it correct as you have to avert the moving parts of the holding mechanism. It's an instant expiry if y'all go caught in information technology. You're in the clear when the ship'south figurer announces that y'all're entering a vacuum. Take out ii Lurkers before attaching the beacon onto the asteroid.
Take note of the nearby Gravity Tethers but don't destroy them yet unless you experience confident y'all have enough air left. Refill your air meter by carefully approaching the asteroid'south surface exposed to the inside of the ship. I recommend the surface area where the rings from the holding mechanism are attached to the ship. In one case your air meter is refilled, destroy the two Gravity Tethers exterior, on the ship'south hull. Keep a lookout for a green crate floating in midair nearly ane of the tethers. If you need a visual reference, bank check out the video posted at the start of this page, starting at 31:forty min.
It's your cue to head back inside and destroy the last Gravity Tether once the send computer announces that the asteroid is no longer tethered. Backtrack to the cargo lift and take out the crawling Slasher on your style. Employ the cargo lift to return to the hazy area. Equally you can encounter, it has turned into a nightmare. You lot accept to backtrack to the sleeping room with the Store and Upgrade Bench, taking the power unit with you. Advisedly navigate through this area by waiting until the flames die down and reveal a passage. It'south faster and safer to grab the ability unit with Kinesis and shoot it in the general direction you're heading instead of property information technology with Kinesis all the fourth dimension.
Once you lot successfully reached the chamber, insert the ability unit back into the wall slot. This renders the nearby cargo lift functional again. Fourth dimension to utilise it and move onwards to the next objective. Keep your weapons ready as you will be greeted by 2 Swarmers. Make your style to Mining Control. Empty 2x floor containers and collect a Power Node. Activate the console, then ready your weapon during the live sound message as a quarantine procedure will lock the door and four slashers (two normal, two enhanced) will enter the room through vents.
Backtrack to the sleeping room with the Store and Upgrade Bench, then continue to the large lift. Once there, travel to Deck A and ready your weapon for an Enhanced Slasher dropping in on you. When the ride is over, several living parts of a Necromorph welcome you. Don't underestimate them and take them out quickly.
Follow your locator to achieve the tram station. Step within the tram auto, so activate it. This concludes affiliate 7 and unlocks an accomplishment:
- Southward.O.S.
Complete Chapter 7 on any difficulty setting
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