Base building tips for Evil Genius 2
The first time yous commencement a campaign in Evil Genius two, you lot take no idea how larger each room needs to be and how much space for growth you should leave. Getting room sizes and your lair'south general setup wrong in the early on game can cause you to waste a lot of time in the late stages as you lot move unabridged rooms to new locations. In this article, we've compiled the best base building tips to aid y'all out when setting upward your lair.
Set up up your main corridor offset

Corridors are the least exciting thing y'all'll build in the game, but they're essential for getting the menses of your lair between the main entrance and cover operation correct. The start thing y'all should do is draw out your chief corridor through the lair's first flooring. Information technology doesn't need to exist huge, merely you lot should leave enough space in the dirt around it to squeeze in all the rooms you need before you can access the other floors.
If you programme your corridors early on, you can exercise and then with artistic traps in mind. Later on in the game, you'll be thankful y'all took the time to brand it so awkward for agents to infiltrate.
Prioritize stairs equally your research

It might sound airheaded, but you can't place stairs and build on multiple levels in your lair until you lot've researched the applied science. It's in the second layer of the "Lair" inquiry tab. In one case you've got at least one Scientist and a whiteboard, focus on unlocking stairs. Every bit soon as you've got them, you can shift certain rooms to their own floors and make more space for others.
Keep your vault small to start

The vault is where y'all store all of the gilt yous earn from scamming tourists and nefarious schemes. In the early on stages of the game, you'll exist spending it so fast that yous won't need a vault deep enough for millions of dollars. Keep it small at this point, enough for $30,000 or and then. This will allow you lot to build up enough funds for the most expensive inquiry and objects for your lair without forcing y'all to compromise on room infinite elsewhere.
As presently as you've unlocked stairs, movement your vault to a new flooring. The further abroad from either main archway it is, the more secure it volition be.
Power requires the about infinite

The room that houses all of your generators needs to be the biggest in your lair. Over the grade of the game, you'll larn more and more than items that suck up your bachelor energy. When the ability goes out, and so does your security, and that isn't good for anyone. Make the room that will firm your generators the biggest one you build at the game'south beginning.
When you lot've got stairs, motility your power to the basement. Down there, y'all can pack the generators in tightly and build a defended space for all the Scientists who will maintain them.
Go along your lab small

The lab is the room that players tend to give the near space when they first build information technology. In reality, about inquiry but requires a whiteboard, which takes upwardly a tiny amount of wall space. Yous tin can squeeze six into a tiny space and still have room for some other object. At the kickoff of the game, build a small lab until you need to offset using other objects for your research. When that fourth dimension comes, you should take enough space to either build a new lab on another floor or reuse the infinite from a room you've relocated.
Dedicate an entire flooring to your minions' needs

Your minions need a place to shop their clothes, sleep, eat, relax, and train. Several rooms meet these needs, but all of them tin can be lumped into the full general theme of minion intendance. Put all of these rooms on a unmarried floor. Make it easy for minions to stop work, take hold of some nutrient, then become some grooming in before they go to bed. This will allow you lot to keep the other floors free of these spaces, making for a far more efficient lair.
One of the most important objects in the game is the locker. This dictates how many minions you tin can have in your lair. As your lair grows, so too does your need for staff. Brand sure that you efficiently place lockers so that you tin squeeze as many minions into your lair as possible.
Build an efficient prison

There's a detail setup for your prison house that will see you through to the endgame. Install 5 holding cells, two interrogation chairs, and a Brainwasher 2000. When the world's agencies get-go to have notation of your work, agents and soldiers will make it in waves. The largest number of agents you'll run into is five, and you want to exist able to abort each one.
Once those agents are in a property cell, you now have the ability to quickly drain them for Intel or turn each of them into a minion. What you practise depends on your lair'south needs at the time. With this setup, though, yous'll never need more items or space for your prison for the rest of the game.
Create an airlock with traps

This terminal tip is crucial for avoiding agents and soldiers getting too far into your lair unnoticed. The archway to your lair from your cover operation is your biggest weakness. Any agents and soldiers who make it through without beingness distracted will enter and first to assemble prove.
Y'all can boring your enemies down by placing both a trap and a secondary light amplification by stimulated emission of radiation door just inside the entrance from your encompass operation. Agents will activate the trap, and so they'll have to take a few seconds to actually enter your lair. At this time, you can tag them for arrest or expiry.
Placing some guard posts past your entrance, as well every bit at least ane photographic camera, will ensure that you catch every intruder in the act.
Source: https://www.gamepur.com/guides/base-building-tips-for-evil-genius-2
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